Seller & Vendor Agreement
Additional terms that apply to anyone listing and selling on the AimJunkies marketplace: escrow, delivery, proof, disputes, and payouts.
- Every payment is held by AimJunkies in escrow and only reaches your payout balance when the order line is completed.
- For every non-instant offer you state a delivery time, and that time is a commitment.
- An order marked delivered without the required proof is not delivered.
- You must answer a dispute in the order chat within 24 hours.
1Who May Sell
Any member in good standing may sell on AimJunkies after agreeing to the platform Terms of Service and this Agreement. You sell through an organization, and everyone on your organization’s team who handles orders is bound by this Agreement on its behalf.
AimJunkies may limit any category, or any offer type within a category, to verified sellers or to sellers on a given seller tier. The limit is shown on the category before you list. When a limit is added, offers that no longer qualify are paused, not deleted, and orders already placed are fulfilled under the rules that applied when they were placed. AimJunkies may decline or revoke seller status at its discretion.
2Listings & Offers
A listing describes what you sell; each offer in it is one thing a buyer can put in their cart, with its own price, details, and delivery time. Every offer is of an offer type defined by AimJunkies (for example NFA account, Steam key, gold, boosting, or DMA card), and the type sets how it is delivered, the proof it needs, and its buyer protection. Every listing and offer must:
- Accurately describe the item or service, and every detail the offer type asks for.
- Disclose license terms, duration, HWID-lock or activation limits, region, and known restrictions up front.
- Comply with the Acceptable Use Policy — no malicious code, stolen goods or accounts, or unauthorized redistribution of third-party IP.
- Be owned by you, or properly licensed to you for resale.
Each order keeps a copy of the offer as it was when the buyer paid. Editing or removing an offer later does not change what you owe on orders already placed.
3Delivery Times
Instant offers (stock keys, codes, accounts held in stock, and software access) are delivered by AimJunkies the moment payment clears. For every other offer you state a delivery time, and that time is a commitment:
- The clock starts when the order is paid, or when the buyer supplies the details the offer asks for, whichever is later.
- If the stated time passes without delivery, the buyer may cancel the order and is refunded in full.
- Your actual delivery times are shown on your seller profile and count toward your rating.
- Repeatedly missing your stated times can lead to your offers being paused or your selling being limited.
Shipped goods must be dispatched within the stated time, with a valid tracking number added to the order.
4Proof of Delivery
Orders you deliver yourself must be marked delivered with the proof the offer type requires, uploaded in the order chat. Proof must show the buyer’s own details (character name, player ID, or account) and must never show passwords or other secrets.
| Delivery kind | Proof required |
|---|---|
| Stock keys, codes, NFA accounts | None — the system records delivery and reveal |
| Software access (cheats, spoofers, firmware, offsets, configs, courses) | None — the system records activation and use |
| Full Access accounts delivered by hand | Account details written to the secure field, and a screenshot of the email change |
| In-game gold and items | Screenshot or video of the trade showing both characters |
| Top-ups | Screenshots of the balance before and after, with the player ID visible |
| Boosting | Screenshots of the rank or progress before and after |
| Coaching | A short summary of the session, posted in the order chat after it ends (no recording) |
| Shipped goods (DMA cards) | Carrier name and tracking number |
An order marked delivered without the required proof, or with proof that does not match the order, is not delivered: its timers do not start, and a dispute about it is decided for the buyer.
5Escrow & Fund Release
Every payment is held by AimJunkies in escrow, order line by order line, and only reaches your payout balance when the line is completed:
- Paid — the buyer has paid; the money is held.
- Delivered — delivered automatically, or marked delivered by you with proof.
- Received — the buyer confirmed, or 72 hours passed without a dispute (72 hours after the scheduled session for coaching; 7 days after arrival for shipped goods).
- Protection — the offer type’s protection window runs (see section 6).
- Completed — the window ended without a dispute; your earnings, less the platform fee, are released.
Software access is the exception: it completes on delivery, and its earnings are held for 7 days, as before. An open dispute stops every timer on that order line and holds its funds until it is decided.
6Protection Windows
The defaults below are set per offer type by AimJunkies. A category may extend them, and you may offer a longer window on your own offer, but never a shorter one. The window that applies is the one shown on the offer when the buyer paid.
| Offer type | Auto-confirm | Protection after receipt |
|---|---|---|
| Cheats, spoofers, DMA firmware, offsets, configs | On delivery | Refund until first activation or first download; time frozen while the product is down |
| Courses, Discord VIP | On delivery | 3 days, until opened (a lesson opened, or the VIP role given) |
| NFA account | 72 hours | 1 day |
| Steam key | 72 hours | 3 days |
| Gift card | 72 hours | 4 days |
| Full Access account | 72 hours | 14 days |
| Gold and items | 72 hours | 5 days |
| Top-up | 72 hours | 7 days |
| Boosting | 72 hours | 7 days |
| Coaching | 72 hours after the scheduled session | 7 days |
| DMA card (shipped) | 7 days after arrival | 14 days |
7Reserves & Holds
Top-ups carry a higher risk of reversal, so 10% of each completed top-up is held for a further 15 days after the order line completes, then released automatically. AimJunkies may set a reserve on other offer types, or on a seller whose dispute or reversal rate is unusually high; any reserve is shown in your earnings before it applies to new orders.
Funds are also held while an account review, a dispute, or a suspected fraud investigation involving your organization is open.
8Fees & Payouts
AimJunkies charges a platform fee on each completed order line, deducted before payout:
| Seller Tier | Platform Fee |
|---|---|
| Free | 10% per transaction |
| Starter | 8% per transaction |
| Professional | 6% per transaction |
| Established | 4.5% per transaction |
| Enterprise Seller | 3% per transaction |
| Elite Merchant | 2.5% per transaction |
An active AimJunkies Prime membership places the member’s organization on the Elite Merchant tier (2.5% per transaction) for as long as the membership lasts.
The fee is fixed by your tier when the order is placed. No fee is charged on an order line that is refunded in full; on a partial refund the fee is charged only on the part released to you. Released earnings can be withdrawn under the payout methods and limits shown in your dashboard.
9Disputes & Outcomes
A buyer can open a dispute from delivery until their protection window ends. You must answer in the order chat within 24 hours. An AimJunkies staff member then reviews the order chat, the proof, and our system records, and decides one of three outcomes:
- Full refund — the buyer is refunded and the order line pays you nothing.
- Partial refund — the buyer is refunded a set amount and the rest is released to you.
- Release — the dispute is closed and the order line completes for you.
You can settle a dispute yourself at any time by agreeing a refund with the buyer in the order chat. Not answering within 24 hours lets staff decide on what the buyer has shown. Refunds are paid from the order’s held funds; where those funds were already released, AimJunkies may recover the amount from your balance, reserve, or future earnings. Your dispute rate counts toward your seller tier and standing.
10Reversals & Chargebacks
You are responsible for what you deliver after the order completes. If a delivered account is recovered, a key or code is revoked, a top-up or in-game transfer is reversed, or the item proves stolen, AimJunkies may refund the buyer and recover the amount from your balance, reserve, or future earnings, even after the protection window, when the cause lies with the item you supplied. A balance that goes negative must be repaid before you can withdraw again.
When a buyer reverses the payment that funded an order (most often a card or PayPal wallet top-up; most orders are paid in crypto or from the wallet), who bears it depends on the proof:
- Delivery proven with the proof the offer type requires: AimJunkies bears the reversal, closes the buyer’s account and recovers their wallet balance, and does not take the money back from you, unless you took part in the fraud.
- Delivery not proven, or the delivered item was reversed or recovered (account pulled back, key revoked): you bear it, and the amount is recovered as above.
11Off-Platform Contact
Staff review each flagged or reported message and dismiss it, warn you, or record a strike. Three strikes inside 90 days stop your team sending messages in order chats until one expires or staff lift it; you can still deliver and answer disputes. A listing that staff remove for breaking the rules also counts as a strike against your organization.
Follow the Order Chat Rules in every conversation with a buyer, before and after purchase.
In an order you can see whether the buyer is online or when they were last seen (unless they have hidden it) and how many orders they have placed with you. You never see anything about their orders with other sellers. Use it to deliver the order, never to contact or track the buyer elsewhere. New orders and order updates reach you on the site and by email, and by a Discord direct message from the AimJunkies bot if you linked Discord; you can turn the Discord messages off in your notification settings. These messages never contain chat text or account details.
12Selling Game Accounts
- You may sell only accounts you created or lawfully own. Stolen, cracked, phished, or shared accounts are prohibited.
- Full Access accounts must come with the original email, or with the email changed to one the buyer controls, and with any recovery phone, codes, and security questions handed over or removed.
- NFA (no full access) accounts must be clearly labelled as such. The buyer gets the login only; recovery by the original email owner after the 1-day protection window is a known risk of NFA and not your liability.
- Disclose bans, restrictions, hours, region, and linked platforms accurately.
- Account details go in the order’s secure field, never in a plain chat message. You write them there; the buyer opens them from the order. The field is encrypted, and writing and opening are recorded.
- Recovering, reclaiming, or locking an account yourself after selling it, NFA or Full Access, is fraud at any time, whatever the protection window: the buyer is refunded in full, the amount is recovered from you, and you are banned from selling.
Buying and selling game accounts can break a game publisher’s own terms. You list accounts at your own risk of action by the publisher.
13Reselling Software
To sell access to software you did not develop, you need an active resale permission from the product’s developer on AimJunkies; it is checked each time you publish an offer. You ask for it with a resale request to the developer from your dashboard. The developer can approve or decline; after a decline you can ask again 30 days later. Keys for resold products are issued through AimJunkies, never supplied from outside it. You may not modify, rebrand, or bundle the product, or promise features, durations, or support the developer does not offer.
The developer sets a revenue share for each permission, from 0% to 50%. When an order line you sold under that permission completes, the share is taken from your net earnings on that line and credited to the developer as their own earning. The share is shown on the permission and in both parties’ earnings. A share can only change for orders placed after the change.
You answer your buyers first; product faults go to the developer. If a resale permission ends, your offers for that product are paused, and orders already placed are still honored.
14Seller Warranties
By listing an offer, you represent that what you sell is yours to sell, free of malware, and as described for the full protection window and, for software, for the duration of the license sold. You are responsible for timely support with delivery and activation issues.
15Suspension & Termination
Any buyer can report a listing from its page. Staff review the report: they may dismiss it, ask you to fix the listing, pause or remove it, and record a strike. A report on its own does not take a listing down, and the buyer who sent it is not named to you.
16Indemnification
You agree to indemnify and hold AimJunkies harmless from claims, damages, or expenses arising from your listings, including intellectual property claims, product defects, or your breach of this Agreement.
17Contact Us
Questions about seller fees, payouts, or onboarding: